![]() I’m okay with it, and, you know, there’s a lot of Dwarf Fortress-adjacent games now, and you can get a lot of the experience with a graphical game, and there’s more and more coming out. But I don’t really see, at this point, a gear change into polish mode. So I’m learning my own lessons and applying them, remembering to do them. I do remedy certain deficits, and I’ve also gotten better about alphabetising lists, letting you type things in to find things in lists. I think more than half the people that play the game use a pack that includes tilesets and workflow management stuff that makes the game more responsive to your desires rather than fumbling around looking for what random key I picked for. People who have made the game more playable. We do improve things over time, and a modding community springs up, right? And we have these amazing, amazing modders, the people who made DFHack, the people who made Stonesense, SoundSense, Lazy Newb Pack, Armok Vision, Dwarf Therapist, and, you know, I could just keep on going with this list of amazing mods. don’t care about getting to some kind of sold endpoint where we release the game. ![]() ![]() You think about it when you’re starting out and find you’re not too good at that, right, and then it also slows down development of features and so forth.
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